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1. Snowboarding/skiing at Fanfest 2015? - in Out of Game Events and Gatherings [original thread]
I'm totally in. It was awesome last time if a little hard to see.
- by CCP Bayesian - at 2015.01.30 11:15:49
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2. Superior Sleeper Cache disabled? - in Missions & Complexes [original thread]
It was a technical problem that was causing unnecessarily high load on some of our cluster nodes. They'll be back when that's resolved most like in the release on January the 13th. Most of the Banana Stand guys that implemented them are on holiday...
- by CCP Bayesian - at 2014.12.19 09:22:27
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3. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Jeremiah Saken wrote: Undocked with Astero to check the hacking change. Did one data in hisec. I think it a very good feature. It will help a lot with hardest can types. Especially in the end when only few nodes left. I've noticed i slow down t...
- by CCP Bayesian - at 2014.12.12 11:20:56
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4. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Hopefully I'll be able to put out some more improvements as I get time to work on them.
- by CCP Bayesian - at 2014.12.08 15:18:45
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5. [Rhea] Standard Sleeper Cache, explorers needed! - in Test Server Feedback [original thread]
CCP Paradox wrote: The numbers in the hacking window are actually the distance you are away from a data cache. Maybe he's right, maybe he's wrong.
- by CCP Bayesian - at 2014.12.02 17:23:07
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6. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
*double posts*
- by CCP Bayesian - at 2014.12.02 10:03:22
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7. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
I thought I'd pop in here and say that one of these changes is out on Singularity and coming to TQ with Rhea next Tuesday.
- by CCP Bayesian - at 2014.12.02 10:03:12
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8. No Escalations in high sec for low standing players - in Player Features and Ideas Discussion [original thread]
The patch note is inaccurate. No one will have their escalation move into high sec once they have gone into low sec. So if you start in low it will never pick a high sec system. Nothing is predicated on the security status of the player and so all...
- by CCP Bayesian - at 2014.11.20 11:43:35
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9. data and relic changed - in Missions & Complexes [original thread]
Interestingly we've not changed anything. The sites in WHs and the new exploration sites both expose the harder difficulty tiers to a wider audience though and we've seen a corresponding dip in the success rate.
- by CCP Bayesian - at 2014.11.18 14:52:19
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10. Exploration - in Missions & Complexes [original thread]
We should be shipping a rebalancing of Data Site Loot in November.
- by CCP Bayesian - at 2014.10.01 09:42:00
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11. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Flamespar wrote: I'm curious (without wanting to raise hopes) if some of your 20% time has been used to look at more stuff to do with avatars? Sadly no, it's beyond the scope of a 20% project really.
- by CCP Bayesian - at 2014.09.02 09:36:00
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12. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Fonac wrote: Am i reading this correctly, that your're looking at escalation mechanics, for exploration? On OP - I must disagree with mechanics being crap. I actually like them very much. No, we're looking at them in their own right.
- by CCP Bayesian - at 2014.09.02 08:18:00
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13. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Also to add that I really appreciate the feedback both positive and negative and the generally constructive or humorous manner it's been given in.
- by CCP Bayesian - at 2014.09.01 21:43:00
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14. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Jeremiah Saken wrote: Lastly, how do you distribute tasks beetwen ppl in teams? You are working on hacking, someone else on loot tables etc. Wouldn't be good to assign ppl to specific works and keep them there when in need? Like, you've done ha...
- by CCP Bayesian - at 2014.09.01 21:42:00
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15. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Sargeant Hellian, no, I said we use AI for testing, I didn't say that was the only testing we do and it isn't. It's just a massive help for volume in a quantitative sense. We still do a bunch of manual qualitative testing. Jeremiah Saken, no real...
- by CCP Bayesian - at 2014.08.27 09:28:00
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16. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Jeremiah Saken wrote: CCP Bayesian wrote: Sure, it's also worthwhile reading through my older posts from this time last year for more context. Originally we planned for Utilities to be something you could harvest from Hacking attempts, sel...
- by CCP Bayesian - at 2014.08.26 19:59:00
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17. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Vol Arm'OOO wrote: Antillie Sa'Kan wrote: I kind of like it. Its a nice blend of character skill and actual skill. Just saying. You sir are completely out of your mind. There is no actual skill involved. It is simply a button click fest. ...
- by CCP Bayesian - at 2014.08.26 19:30:00
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18. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
Jeremiah Saken wrote: CCP Bayesian wrote: The current implementation is functional but shallow and misses some key features of the original design as well as the ideas we had for improving things as we worked on it. I'm working on it as part...
- by CCP Bayesian - at 2014.08.26 19:21:00
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19. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
I'm on Team Space Glitter and our mission right now is to basically improve gameplay content related stuff. We're committed to doing a lot of tools work to speed up all the designers as well as fixing and creating new content. Currently we're mak...
- by CCP Bayesian - at 2014.08.26 18:49:00
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20. Hacking Mini Game = Biggest Pile Of Crap Ever - in Missions & Complexes [original thread]
I've actually been prototyping some additions to Hacking as part of a small side project in my "20% Time". The first is a distance indicator that tells you how far away the last node uncovered is from "good stuff". This helps with second by secon...
- by CCP Bayesian - at 2014.08.26 17:55:00
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